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So either Legion or House would be best for the Mojave. Pretty sure it would be called the 'Take over' path, and not the 'Independent' path. Agreed about Yes-Man, though. Whether you stormed the dam alongside NCR Troopers and Rangers, legionaries of Caesars Legion, robots of Mr. House or the coalition of powers backing the Courier and Yes Man, there is no coherent ending confirmed by Obsidian. Yes Man's ending is variable, depending on karma and choices. yup messed it up yesterday and a strange thing benny is both in the prez suite and at the fort on my saved game. But more taxes, too. I too used to be a Yes Man Ending player but some new information has changed my mind, 1) None of the Yes Man endings give any hint at all that the Courier is involved in anyway with the governing of NV stating only that the Courier was responsible for independence (see http://fallout.wikia...w_Vegas_endings), 2) Yes Man states that he will undergo an upgrade to become more assertive. Oxhorn 874,523 views Español - Latinoamérica (Spanish - Latin America), Português - Brasil (Portuguese - Brazil). That is followed by "It was fun, bye" or something like that. And you can damn well bet that when he wakes up, things are going to be different in Vegas. I watched the montage of what happened to the wasteland/new vegas and sat through the credits. It's a pretty ominous ending. And Yes Man is anarchy, either it's no one ruling: Anarchy, or it's Yes Man ruling: And I don't trust robots that much, or it's the Courier ruling: He's a postman, he can't rule a country. Depending on the type of Courier you were, it could be good or bad. It's all semantics, neither name for that path is official. Yes Man even respawns if you kill him. Yes Man ending can't side with Brotherhood or Remnants? If your Courier is a ----, then yeah, the Mojave is an anarchic hellhole. But I feel it is important to note that there is no monopoly on speculation and all of our opinions on the matter are subject to our own individual interpretations, Yes, ideally, but I guess that's always been the rub eh? Likewise, his personality was programmed by a member of the FOA as opposed to the Society of Evil. ... Added the option to choose whether you want Securitrons and rioting in New Vegas in an independent ending. There is no real good ending, as by siding with Yes Man, you go agents the NCR, when they leave, all the towns under there control are now defencless. But if your Courier's basically a decent person and helps people, then everyone does fairly well out of an independent Vegas. In contrast, Fallout: New Vegas' courier may support a free and independent New Vegas with the Yes Man ending, may continue the current path of New Vegas … I've had a lot of bad experiences with the wiki in the past including statements which say, "Kimball and Oliver were disgraced upon returning to NCR" and "Hanlon became a Senator against NCR expansion if he doesn't commit suicide.". The Brotherhood of Steel would want to kill Yes Man and cannibalism is bad. The King doesn't want to listen to just anybody and he won't stop attacking NCR citizens in Freeside, but you can take a job from him. This take a bit of roleplaying creativity. I wouldn't want the Yes Man ruling because he is a robot. The only ending where you can outright ally with the BoS is NCR though. Yes, they're actually pieces of advice with the exception of the Great Khans (they're DIRTY!). :banghead: I suppose that the Mojave is just one small place compared to the rest of the world. To Uninstall Remove via NMM or delete esp from Fallout New Vegas … Black Mountain. Yes Man ending means you're kinda your own faction), you can literally do everything for a faction then decide to switch to Yes Man. It's not necessarilly going to happen in the Courier's lifetime. And there's not a damn thing the Courier or anyone can do about it when that happens, because he has access to all of House's systems, controls all of the Securitrons, and can't even be killed. It`s the fallback option for when you can`t side with House, Legion or NCR anymore. The problem is, you keep saying 'The courier is leader' in Independence, and that's simply not true. (Even though Yes-man strongly hints at a potential forced take over in his dialogue at the end). First, however, we begin at the end: the Second Battle of Hoover Dam. Certainly, we also see in the epilogue that there's no, "Yes Man eventually returned and became the Overlord." Fallout New Vegas. As a side note, I feel you made a gross overassumption in your initial post that Yes Man's assertiveness would make it more loyal. Like that guy in Primm says, when you ask if he has anything for sale. then he says he's going to upgrade his personality to make him more assertive. Certainly, we also see in the epilogue that there's no, "Yes Man eventually returned and became the Overlord." The Story of Fallout New Vegas Part 3: Ring-a-Ding-Ding, Benny - Fallout New Vegas Lore - Duration: 50:16. I also don't like the idea of the Courier ruling the Mojave. Isn't this the one that is supposed to give me all the option I want for how I go about it? However, Yes Man was damaged by a pulse grenade, and was recovered by Benny and a few of the Chairmen, who then allowed Emily Ortalto examine the Securitron for Mr. House's secrets, in exchange for reprogramming him. I prefer the Neutral Vegas endings over the NCR and Legion, but it is a tough choice as to House or Yes Man. Personally yes, I didn't wanna run around New Vegas with it being owned by 1 of the major factions. The contents of the endings are only visible with subtitles turned on. close. As a courier once left for dead by a mysterious man in a striped suit, the player must now set out to find his assailant and uncover the secrets of the enigmatic ruler of New Vegas. I don't seem to recall him asking if he could upgrade himself. Yes, but the ending theme is also about independence and freedom from NCR. Yes man gameplay wise is a bail out ending, IE it's a last resort if you somehow piss off everyone else. I can only see two possibilities. Install via NMM or unzip 7z to Fallout New Vegas Data folder. In-game condition 1 Though some … Care to prove Yes-Man had no self will? Exit the elevator, … The reprogramming was extensive, and resulted in Y… The Courier is more Yes-Mans tool than you are when you work for House. Given Yes Man doesn't leave the hotel room he was created in until Benny is either dead or overthrown, there's a large degree of variations for what exactly qualifies as more assertive. I feel like the Yes Man ending can have any kind of impact, good or bad, on New Vegas depending on your character. I thought Mr. House was committed to seeing Vegas prosper along with the Mojave. Maybe Courier 6 shuts down Yes Man, as he is mostly no longer needed, and the Courier knows Yes Man's newfound "assertion" could be a threat to his independent state. All rights reserved. The Volare! I played new vegas as an independant and sided with yes man. While this could mean anything, I feel that given the context of a robot who has zero assertiveness even the slightest change in his personality would give it the potential to say, "No," which, in a robot that can control all of the securitrons in NV (the same securitrons that are propping up NV's independence in the first place) does not bode well, 3) the Yes Man page (see http://fallout.wikia.com/wiki/Yes_Man) hints that an ending was cut that specifically allowed the Courier to be lord and master, for better or worse Your Courier May Vary, over NV but instead we are left with the ambiguousness that is Yes Man disappearing for an undetermined time to receive an undertermined upgrade to its personality. Navigation Game Wiki No one here is saying that he's evil; but what he is is being less predictable. ... New Vegas canon ending … I sort of like the ending for Independent Vegas, it seems the most positive to me. The diplomatic solution - if you want to talk to the King, you have to pay enter fee: 1. Brutal psycopath = New Vegas is screwed. No ending is canon. For the endings of specific NPCs or the minor factions, see the Fallout New Vegas endings article in the Vault wiki, and check for conditions where the NPC(s) are killed. Yes Man is initially located in Benny's suite in The Tops casino. WTH? YesMan doesent seem to care for the people of the Mojave at all,. Plus I don't know what he is going to be like after his upgrade. As a courier once left for dead by a mysterious man in a striped suit, the player must now set out to find his assailant and uncover the secrets of the enigmatic ruler of New Vegas. yes man only helps the strip. I don't seem to recall him asking if he could upgrade himself. What does he mean by this? ... the computer consoles in the Lucky 38 now get disabled along with Yes Man/House in the appropriate endings. He was never designed to be a caregiver, he was designed and programed for one mans greed. It's quite likely Yes Man's personality is actually legitimate. ending would be the best one to go for in terms of how factions react towards you and for questing in later expansions. Colonel Martyr, I suppose it's because... NCR I would say. To find Yes Man, enter The Topscasino and proceed straight ahead past the casino floor to the elevator bank (near the sign that says "Elevators out of Order"). It makes sense he's nieve/apathetic. You CAN get the Remnants on your side with the Yes Man path, but it`s more them siding with you rather than the reverse, like all ending where you befriend them. None of that is appealing but the NCR is the only ending which holds at least half a promise that the people of the New Vegas region might get a better life of some sort. Installing the updates. So, Yes Man would be the best bet. NCR would probably be SAFER for the people of the Mojave. Well, Yes Man gives you control over New Vegas while he's downloading and it took Mister House 197 years to get his software right. Just ignore? Any direct sequel would have to concretize the Courier after that. Not all people from wasteland , and he goes offline later . Voice-over narration. The Courier wouldnt really be that much of a big deal outside of Vegas, I guess.. More soldiers, more protection, etc. Care to prove Yes-Man had no self will? He could be down for anywhere between hours and decades...but there's no proof of it either way. Fallout New Vegas has four 'main' endings: supporting House, supporting the NCR, backing Caesar's Legion, or working with Yes Man for an independent New Vegas. I feel Yes Man cannot be trusted and because of this feel that it is not in the best interests of the Mojave to hang NV's independence on it, i think an interesting philosophical question concerning Yes Man is how independent is New Vegas? It means he can start saying "no." I'm not sure if he can even think about the world outside his own shiny well lit little corner of it, safely tucked away in the strip. At best you can leave them alone in the Yes Man ending. Narrated by Neil # Slide. But when i tried to continue the game it would always put me just before i spoke with the NCR general (which was my … Well, Yes Man gives you control over New Vegas while he's downloading and it took Mister House 197 years to get his software right. So, is it possible to side with Yes Man and getting support from the Enclave as well? I don't trust a robot that's always a image of smiley face and the other reason why I got shot in head in the first place. "More assertive" doesn't translate out to "serve YOU better" to me. Games. All trademarks are property of their respective owners in the US and other countries. I always imagined Wild Card ending would really all be about Yes Man betraying you and having an AI rule over New Vegas. Pretty sure it would be called the 'Take over' path, and not the 'Independent' path. The philosophical debates around Fallout: New Vegas and the factions you can choose from are pretty much unending, and ongoing even to this very day. Independent/Yes-Man is the "best" ending, but it involves the Courier being active in New Vegas after the end of the game. For the sake of this discussion, I tend to interpret the game as basically saying you have a free reign without having to work throough Yes Man as an intermediary anymore. While talking to the King you can mention, that you had to pay - you'll get your caps back. Possibly less controllable. quest will make the Boomers pledge their support for you.. King’s Gambit. Yeeeaaahh...that's overly optimistic. Some well put replies there, Charlemagne19 , it's clear you've put alot of thought into this situation. 1. you can return t… Hassknecht , May 16, 2011 videogame_asset My games. I made a character who was mainly intelligence, charisma, and luck, the 3 things that would make a good leader. A Bad Karma Courier essentially has unimaginable power over the region. Fallout: New Vegas is a post-apocalyptic action role-playing video game developed by Obsidian Entertainment and published by Bethesda Softworks.It was announced in April 2009 and released for Microsoft Windows, PlayStation 3, and Xbox 360 on October 19, 2010. Page 1 of 3 - Yes Man Ending - posted in New Vegas Spoilers: Basically at the ending, right before the flashback/credits, Yes Man comes to you and says well done for taking care of the NCR and legion. 'Well Yes Man is, prior to installing whatever hardware Mister House had leftover to make himself more assertive (possibly containing everything from an AI backup of Mister House's brain to just something that would make him loyal to the Courier and the Courier alone), not actually sentient.

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